Sunday, August 21, 2011

[Review] TRAUMA

Review TRAUMA 




STORY

TRAUMA is a flash-based games work Krystian Majewski. This game tells the story of a woman who suffered trauma after having an accident while driving home with his friend. Since the accident, the character's trauma in the form of a strange dream within a dream in which he tried to find answers and get out of a dream that has always endured it. Until one day he woke up and was lying in a hospital. But the dream did not stop and continues to display the pieces of the past memory of the hero either pleasant or otherwise.


Gameplay
This game consists of four chapters in which each has one ending chapternya primary and three alternate endings. Each successfully completed there will be a piece of movie chapter that will further clarify the storyline. TRAUMA gameplay is quite unique. With the "Gesture-based interface is arguably the game with a UI similar to Google Maps Street View panoramic photo because it uses the concept of view, just not as flexible as Google Maps for a stage appearance in this game that is merely a collection of some of the photos that are interrelated by changing a few angles view gamers. At each stage, gamers are challenged to find a piece of memory the main character is a collection of Polaroid photographs scattered in hidden corners of the photo view in this game. It is time to explore this odd dreams.

CONTROL
TRAUMA is a game genre "point-and-click-puzzle". Yes! Gamers can explore the world of dreams Panoramic by clicking the mouse button to change the view and find photos scattered pieces and hidden in each stage. There is also the technique of "click-and-drag" which can open secret in this game event that will be more sustainable and mutually parted after gamers play all the chapters.
Sometimes to find something, we do not have to always look ahead, but sometimes we have to come back occasionally looked to the "rear".

GRAPHIC
There is no specific option for the graphics settings as they are commonly found in flash-based games. There is only option "Windowed & Fullscreen" and "Sound Settings". It's just difficult sometimes when gamers have to click an object that position too close together, making it less derived false execution. In addition to the "point-and-click" gamers can also do a "click-and-drag" with a certain direction to be able to interact with an object. Movement "click-and-drag" is visualized in the form of light-movement-effect or a flash of light that moves fast at night.

SOUND
Background music is presented is quite interesting and support the impression of a dark and gloomy world of dreams. The composer, Martin Straka managed to make the arrangement of a melody that can make the gamer as if actually in a dream world. A world where the views will seem vague and confusing because the stretch fro.

Replayability
TRAUMA classified as indie game with a storyline that is quite short. Gamers are able to finish this game in just a few hours. Interesting enough for gaming pastime is quite dizzying.

Conclusion
If you are a fan of indie games, you should not miss TRAUMA. Sensation offered indie game is very unique and astonishing. The author hopes that developers can create games with the interface more attractive and interactive, and of course with a more interesting storyline of course. ☻

SCORE
+ The user interface is quite unique
Puzzle + hidden objects and patterns of "click-and-drag" the mouse enough to give a new sensation for the casual gamer
+ Musical composition that is very supportive environment in accordance with the displayed

- Objects that are sometimes too close together so it is often difficult for the click
- The storyline which tend to be short and the ending is a bit "vague"?


STORYLINE: 6.0
GAMEPLAY: 7.0
GRAPHIC: 7.5
SOUND: 7.5
REPLAYABILITY: 6.0
*Rating based on paniq’s opinion

System Requirements:
OS: Windows XP, Vista, 7
Processor:2.0 GHz Dual Core
Memory:2 GB RAM
DirectX®:5.0
Hard Drive:200 MB HD space

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