Friday, August 19, 2011

[Gamescom] Reveals the Secrets Behind Metro Last Light

In Gamescom 2011 which is currently underway, there is one interview that is not less interesting than the games on display there. This interview took place between Andy Burnes of GeForce.com with Huw Beynon, Communications Lead Studio 4A Games. And discussed by both of them of course is the game Metro Last Light.

In this interview Beynon stated that Metro Last Light has been optimized so that it becomes better than the Metro prequelnya 2033. In 2033 Metro games pc gamers are complaining a lot because to play the game using your PC with a high specification. And now 4A Games has managed to play the alpha version of the last Metro Light using a GeForce 590 fine in 1080p resolution.

Some features that are injected into the Metro Last Light, among others, DirectX 11, tessellation, PhysX, advanced depth of field, dynamic movements physics, volumetric fog, particle effects & bejibun. Plus will also support NVIDIA 3D Vision.

For the gameplay itself, will be introduced feature called dynamic action. Where gamers will never be silent disebuah point for refuge because the refuge itself is indestructible. Do not forget the multiplayer feature will be provided to Metro Last Light.

Below is a screenshot Metro Last Light presented by THQ, where we can pay attention to those aspects that draw graphs. As the application of depth of field, dynamic lighting & volumetric fog, texture a sharp, particle motion blurring on moving objects.











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